Monday, December 26, 2011

pc games - Batman: Arkham City Review

Developer Rocksteady beats the sophomore slump like the Dark Knight beats purse-snatchers.



When Trine released for PC and PlayStation Network, it introduced an interesting new take on the old Lost Vikings concept that worked back on the SNES.  You’ve got three different characters, each with their own specific abilities and talents, who need to work together to solve puzzles and venture onward to the next waiting level.  However, the major difference between these games lie in the presentation.  Trine presented an elegant design, both in its backdrops and character animations, which would set the standard for downloadable games at the time.  Could Atlus and Frozenbyte strike again with Trine 2?  You bet your sweet character switch it can.






The set-up hasn’t changed that much from the first.  The Trine has returned, and the three playable heroes – a thief, a wizard and a knight – team up once again to work their way through trickily invented levels, using their skills to overcome situations.  Like before, the thief can shoot objects from afar with a bow and grapple to wood platforms; the wizard can manipulate objects using a Force-like power and draw up boxes to stand on and push; and the knight can strike enemies with his sword and war hammer or deflect attacks with his shield.  Each of these are vital to figuring your way through the game, so you’ll want to make sure you learn them well.


Now, some abilities have been limited since the last time around, as if Frozenbyte really wants to challenge you to figure out levels rather than taking “the easy way out”.  This is both a gift and a curse, as you don’t have as many abilities to call upon to move further ahead.  Likewise, this adds to the game’s difficulty, though hints are on hand if you get a little too stressed out trying to figure out what to do next.


Trine 2 is one of those rare games that’s as much fun to play on your own as it is with friends.  Going at it solo, for instance, will teach you the value of each character, providing you with a sense of satisfaction when you finally solve a certain puzzle or overcome a situation that you thought was impossible.  Likewise, playing with friends is a treat, as you adapt to working together in a nearly completely different way, relying on a strong amount of teamwork.  Better still, multiplayer works both with local players and online.


The lack of new wrinkles in the gameplay may bum out those who were expecting as much, but honestly, Trine 2 holds up just as significantly as it did with the original.  In fact, it feels just a little bit more concentrated this time around, giving you less room for error.  And if you do screw up and accidentally kill a character, it’s easy to work your way around the puzzle and revive them for the next one.  It never really gets to the point that you want to give up.






Frozenbyte has really pulled out all the stops when it comes to Trine 2’s presentation.  The stellar visuals will have you checking your system just to make sure there’s not a disc in the drive.  No, really.  This is the sort of quality you’d expect from a retail release, let alone a downloadable one that barely clocks in over 1 GB.  Between the imaginative backdrops, the smooth animation, the dynamic lighting effects (particularly in the beginning, when the Trine shines through your bedroom window), and the diversity of each stage as the game goes along, it’s a stunning sight.  What’s more, Atlus has thoughtfully backed up these astonishing settings with quality audio, including voicework that doesn’t take itself too seriously, yet doesn’t dip into cheesy territory either.  The music is equally moving, keeping you involved in your quest without reaching the point of exasperation.


Though you might be discouraged by the fact that Trine 2’s gameplay hasn’t really pushed forward much, it worked so well the first time around, why change it?  The sequel benefits in many ways, including a superior presentation, a single player campaign loaded with daunting trials and hidden goodies, and co-op that really clicks, both online and off.  This is one journey you shouldn’t even bother Trine to resist.  (OK, enough corny jokes.  Sorry.)

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Sunday, December 25, 2011

Trine 2 Review (Xbox Live Arcade, PlayStation Network)


Trine 2 - 360/PS3/PC
Review

Publisher: Atlus USA
Developer: Frozenbyte
Genres: Platformer, Puzzle
Release Date: N Amer - 12/06/11
Platforms:PC, PlayStation 3, Xbox 360





 When Trine released for PC and PlayStation Network, it introduced an interesting new take on the old Lost Vikings concept that worked back on the SNES.  You’ve got three different characters, each with their own specific abilities and talents, who need to work together to solve puzzles and venture onward to the next waiting level.  However, the major difference between these games lie in the presentation.  Trine presented an elegant design, both in its backdrops and character animations, which would set the standard for downloadable games at the time.  Could Atlus and Frozenbyte strike again with Trine 2?  You bet your sweet character switch it can.


The set-up hasn’t changed that much from the first.  The Trine has returned, and the three playable heroes – a thief, a wizard and a knight – team up once again to work their way through trickily invented levels, using their skills to overcome situations.  Like before, the thief can shoot objects from afar with a bow and grapple to wood platforms; the wizard can manipulate objects using a Force-like power and draw up boxes to stand on and push; and the knight can strike enemies with his sword and war hammer or deflect attacks with his shield.  Each of these are vital to figuring your way through the game, so you’ll want to make sure you learn them well.


Now, some abilities have been limited since the last time around, as if Frozenbyte really wants to challenge you to figure out levels rather than taking “the easy way out”.  This is both a gift and a curse, as you don’t have as many abilities to call upon to move further ahead.  Likewise, this adds to the game’s difficulty, though hints are on hand if you get a little too stressed out trying to figure out what to do next.


Trine 2 is one of those rare games that’s as much fun to play on your own as it is with friends.  Going at it solo, for instance, will teach you the value of each character, providing you with a sense of satisfaction when you finally solve a certain puzzle or overcome a situation that you thought was impossible.  Likewise, playing with friends is a treat, as you adapt to working together in a nearly completely different way, relying on a strong amount of teamwork.  Better still, multiplayer works both with local players and online.


The lack of new wrinkles in the gameplay may bum out those who were expecting as much, but honestly, Trine 2 holds up just as significantly as it did with the original.  In fact, it feels just a little bit more concentrated this time around, giving you less room for error.  And if you do screw up and accidentally kill a character, it’s easy to work your way around the puzzle and revive them for the next one.  It never really gets to the point that you want to give up.






Frozenbyte has really pulled out all the stops when it comes to Trine 2’s presentation.  The stellar visuals will have you checking your system just to make sure there’s not a disc in the drive.  No, really.  This is the sort of quality you’d expect from a retail release, let alone a downloadable one that barely clocks in over 1 GB.  Between the imaginative backdrops, the smooth animation, the dynamic lighting effects (particularly in the beginning, when the Trine shines through your bedroom window), and the diversity of each stage as the game goes along, it’s a stunning sight.  What’s more, Atlus has thoughtfully backed up these astonishing settings with quality audio, including voicework that doesn’t take itself too seriously, yet doesn’t dip into cheesy territory either.  The music is equally moving, keeping you involved in your quest without reaching the point of exasperation.


Though you might be discouraged by the fact that Trine 2’s gameplay hasn’t really pushed forward much, it worked so well the first time around, why change it?  The sequel benefits in many ways, including a superior presentation, a single player campaign loaded with daunting trials and hidden goodies, and co-op that really clicks, both online and off.  This is one journey you shouldn’t even bother Trine to resist.  (OK, enough corny jokes.  Sorry.)

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Friday, December 23, 2011

Facebook's most popular games list topped by Playdom (which isn't Zynga)



You'll excuse our baffled aghast, but we just saw Facebook's most played games of 2011 list and were mesmerized by this list of stuff we've never heard of. Also, we're surprised that Disney-owned Playdom sits at the top of the list with Gardens of Time, while Zynga's myriad "Ville" offerings, "... with Friends" games, Empires & Allies, and Adventure World are instead scattered throughout the bottom nine.

EA's The Sims Social edges out Zynga as well for the number two spot, though neither Playdom nor EA can compare to Zynga's four entires on the top 10. According to Facebook, the list is put together by "looking at the top games on Facebook with more than 100,000 monthly active users and giving priority to those games with the highest user satisfaction scores."


  1. Gardens of Time (By Playdom)
  2. The Sims Social (By EA)
  3. Cityville  (By Zynga)
  4. DoubleDown Casino (by DoubleDown Interactive)
  5. Indiana Jones Adventure World  (By Zynga)
  6. Words With Friends (By Zynga)
  7. Bingo Blitz (By Buffalo Studios) 
  8. Empires & Allies (By Zynga)
  9. Slotomania-Slot Machines (By Playtika) 
  10. Diamond Dash (By wooga)


Source: Facebook

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Deep Silver says "a huge majority" of survival-horror zombie game copies have sold through to gamers.


Deep Silver and Techland are doing an admirable job fueling its brand of zombie outbreak. Game Informer reports today that the survival horror action game Dead Island has shipped 3 million units since launching on the Xbox 360, PlayStation 3, and PC in early September.


There's no sluggish lurching about Dead Island sales.
Speaking with GameSpot, a Deep Silver representative said that retailers have sold through to consumers "a huge majority" of Dead Island's 3 million units shipped. "As a policy, we actively work with retail to maintain stock levels so that we aren't flooding the market with product just to claim high sell-in numbers," the representative said.

Dead Island proved to be a faster mover out of the gate, with Deep Silver announcing a week after launch that the game had already shipped 1 million units. After making a surprise showing on NPD's September US retail sales charts, Game Informer parent company GameStop labeled the game as one of its best sellers during the July-September quarter.

Set on a secluded resort, Dead Island tells the story of everyday civilians caught up in a zombie apocalypse. Gamers can choose among four character classes, which break down into the leader, tank, jack-of-all-trades, and assassin archetypes. Characters start out the same way--suddenly attacked by zombies at the island's hotel, knocked out, and dragged to a nearby pool house converted to a shelter.

The game's first downloadable add-on, Bloodbath Arena, saw release late last month. For more information, check out GameSpot's review of Dead Island.

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Facebook Opens Mobile News Feed As Viral Channel For Games



ne upon a time, Facebook game companies like Zynga fattened up their user counts thanks to viral distribution to non-gamers through the news feed. Facebook later curtailed this channel, forcing developers to concentrate on paid marketing and true word of mouth to grow. A new boom period could be coming, this time for mobile developers, as Facebook announced today that it is testing game stories in the mobile news feed. This could attract devs to its recently launched HTML5 mobile gaming platform with bait of reaching hundreds of millions of daily active Facebook mobile users.

Facebook learned a lot about balancing developer success with user experience during that first boom period, often called the wild west days. Game spam such as users asking all their friends to install and give them virtual good overran the news feed, making it a bore to non-gamers. Facebook will surely be monitoring the volume of mobile news feed game stories to make sure this doesn’t happen again.

Rather than pepper the feed with individual stories, Facebook is using aggregated stories that read like “Rose Yao and 9 other people recently played games”. Below users see a few friends names and links to the games they played, and can tap to expand to see the whole list. Tapping a game will launch its HTML5 version, or that native app if already installed. The aggregated stories give users control, so those that want to discover something to play can, while those uninterested can breeze by.

Earned viral channels also democratize the Facebook platform, as they provide exposure to small developers without big marketing budgets. Facebook launched the HTML5 platform to make sure Apple and Google weren’t the only ones making money off mobile games. Developer adoption of the channel has been a bit sluggish so far, though. The opening of this viral channel could convince developers to experiment with Facebook mobile.

Facebook also made a few other announcements to the benefit of web Facebook game developers. Users will now see 6 bookmarks instead of 4 while playing games, which should boost retention and re-engagement. Home page bookmark notifications will now clear when clicked, making the arrival of new alerts more noticeable.  The separate Games & Apps dashboards have been combined so users don’t have to check two places, and game categories have been refined so Facebook can more accurately feature high quality developers. Finally, the company launched a Games Tutorial to ease the path to developing games for its platform.


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Wednesday, December 29, 2010

Company of Heroes: Tales of Valor

Company of Heroes: Tales of Valor
  • Publisher: THQ
  • Developer: Relic
  • Release Date: April 7, 2009
  • Genre: Real-Time Strategy

About This Game

The expansion to the hit realtime strategy title, Company of Heroes: Tales of Valor features new campaigns to overcome, units to command, and battlefields to conquer. The expansion delivers evolved gameplay mechanics and three episodic adventures including nine new missions, as well as new abilities to master.

Minimum System Requirements
  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 2 GHz or AMD Athlon XP Equivalent
  • Memory: 512 MB (1 GB for Vista)
  • Video Memory: 64 MB (Pixel Shader 1.1 Support)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive



Company of Heroes: Tales of Valor - MediaFire Links

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Frontlines: Fuel of War

Frontlines: Fuel of War

  • Publisher: THQ
  • Developer: Kaos Studios
  • Release Date: February 25, 2008
  • Genre: First-Person Shooter
About This Game
The first project for Kaos Studios (a division of THQ founded by veterans of Trauma Studios, creators of Desert Combat and Battlefield 2 R&D projects), Frontlines: Fuel of War uses the advanced Unreal 3 engine for futuristic, intense fights in an open-world battlefield. In this all-too-bleak future of constant wars over natural resources, two sides compete for global supremacy: the Western Coalition (the United States and the European Union) and the Red Star Alliance (Russian/People's Republic of China). The game's nonlinear single-player campaign has players advancing their side's frontline into enemy territory.

Minimum System Requirements
  • OS: Windows XP/Vista
  • Processor: Pentium 4 @ 2.8 GHz or Athlon Equivalent
  • Memory: 512 MB (1 GB for Vista)
  • Hard Drive: 15 GB Free
  • Video Memory: 128 MB (nVidia GeForce 7300/ATI RAdeon X850)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive

Recommended System Requirements
  • OS: Windows Vista
  • Processor: Pentium 4 @ 3.2 GHz or Athlon Equivalent
  • Memory: 1 GB (2 GB for Vista)
  • Hard Drive: 15 GB Free
  • Video Memory: 256 MB (NVidia GeForce 7800GTX)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • DVD Rom Drive



Frontlines: Fuel of War - MediaFire Links

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Call of Duty 2


Call of Duty 2
  • Publisher: Activision
  • Developer: Infinity Ward
  • Release Date: October 25, 2005
  • Genre: First-Person Shooter
About This Game
Call of Duty 2 lets players experience four individual soldier stories as they overcome insurmountable odds in multiple campaigns. Players have the freedom to follow each of the four storylines through for the ultimate character-driven experience, or they can engage in the historic battles chronologically for quick hitting action. Along with the new missions, the game features an enhanced engine, advanced AI, and even more authenticity than before.
Minimum System Requirements
  • OS: Windows 2000/XP
  • Processor: Pentium 4 @ 1.4 GHz
  • Memory: 256 MB
  • Hard Drive: 4 GB Free
  • Video Memory: 64 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • CD/DVD Rom Drive
Recommended System Requirements
  • OS: Windows 2000/XP
  • Processor: Pentium 4 @ 3.2 GHz
  • Memory: 1 GB
  • Hard Drive: 4 GB Free
  • Video Memory: 256 MB
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard & Mouse
  • CD/DVD Rom Drive

Call of Duty 2 – MediaFire Links

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The Lord of the Rings: Conquest


The Lord of the Rings: Conquest
  • Publisher: Electronic Arts
  • Developer: Pandemic Studios
  • Release Date: January 13, 2009
  • Genre: Action
About This Game
The Lord of the Rings: Conquest puts players into the thick of the tremendous battle over The One Ring, playing out battles from both sides of the confrontation! Conquest will let players take control of many of the characters and creatures from the series and pit them on any of the franchise's famous battlefields. From Cave-trolls to Oliphaunts to the Balrog and even Sauron, practically the entire universe will be available for battle with up to 150 characters on-screen at any one time. Up to 16 players will be able to clash online, with four players able to play cooperatively through the main campaign either online or via four-player split-screen. And with two distinct campaigns to play through, including an original take on what would happen if Sauron regained control of the One Ring, the game promises plenty of scenarios to wage battle through.
Minimum System Requirements
  • OS: Windows XP/Vista
  • Processor: Intel Core 2 DUO @ 2.4 GHz or Equivalent
  • Memory: 1 GB
  • Hard Drive: 6 GB Free
  • Video Memory: 256 MB, nVidia GeForce 7800 (Pixel Shader 3.0)
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c or 10
  • Keyboard & Mouse
  • DVD Rom Drive

The Lord of the Rings: Conquest – Mediafire Links

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